No shared library
Convention over dependency: shared standards and design tokens, zero shared runtime jars. No mod inherits another's release cadence.
Four independent overhauls of the vanilla systems Minecraft shipped shallow — and the loop they form together.
Survive, enchant, trade, discover are the four verbs of a single survival session, in the order a player actually lives them. The world threatens you — Tribulation. You grow stronger to meet it — Meridian. You convert your surplus into what you lack — Mercantile. You push outward for more — Prosperity — which raises the threat, and closes the loop.
Install all four and survival Minecraft gains the escalation arc of a roguelike, laid over unmodified vanilla. Install any one and it stands entirely on its own.
Each mod takes one vanilla system the game left shallow and overhauls it — going as deep as that domain needs, whether that means deepening a mechanic, replacing it, or running a new system in parallel with vanilla's. What a mod does not do is wander: one domain per mod, no new dimension, and nothing another member has to load.
The collection is independently installable mods, not a modpack — and that shape is deliberate. A modpack can hide a weak member inside the bundle; a suite where every mod is its own download cannot. Each one has to justify itself alone, which keeps all of them honest.
Convention over dependency: shared standards and design tokens, zero shared runtime jars. No mod inherits another's release cadence.
Siblings light up together through guarded, read-only APIs — and degrade gracefully to working solo the moment one is absent.
The integration pattern is public. Any third-party mod can plug into a member the same way the siblings do.
Concord — agreement and harmony between independent parties — is the architecture thesis as a name. Its members share the register: one weighty abstract noun apiece, naming the system each one finishes.
Meet them on the home page.